0.0.1-indev


Changelog for the first “stable” (quotes are important there) version of Waterfall, which includes mostly working systems.

Screenshot showing a first person game with the character holding a spray can, looking at solar panels.

It doesn’t look like much yet, given it’s still using some development assets.

Added:

  • Main menu
  • Loading screen
  • Player
    • Player can now throw stuff
    • Player can now sprint
    • Player can now crouch
    • Player can now hold and use items
    • Player can now drag stuff (disabled in build because very buggy, but it’s there)
  • Option system base (this will be expanded upon later when the settings menu is made)
  • Interactable system
  • Item handling system

Ops:

  • Waterfall is now built and published via GitLab CI/CD

Removed:

  • Early unoptimized development assets (those were causing huge performance issues due to just being hammered in without much thought)

To come:

  • Proper Itch page
  • Available downloads
  • Gameplay test
  • Proper world assets
  • Settings menu

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